SLIMETIME
Between eight teammates over the course of two collegiate quarters here at DePaul University, we, the members of TeamTeam1Team bring to you 'SLIMETIME,' a third-person platformer loosely crossbreeded within the realms of Crash Bandicoot and Sonic Unleashed.
SLIMETIME is a game where players will race against the clock crossing treacherous terrain in efforts to lead 'Red,' the ancient and escaped, cannibalistic Slime, back to the deep, mysterious cage that it was once kept inside.
We had a great time working on this project, as well as with one another. Having some hearty laughs along the way, this project really went incredibly smoothly. Utilizing weekly check-ins, and bi-weekly sprints for our production and development process, we were able to make any changes we needed to on the fly, maintaining a good handle on scope, and a focus on non-crunch development timelines.
Production Lead / Design Lead - Jonathan Brauer
Designer / Scripter / Sound Design - Greg Belasco
Designer - Daniel M
Programming Lead - Jordan Motton
Artist / Animator - Andy Alexander
Composer - Matthew Reahl
Sound Designer - Andrew Forrester
Composer - Devin Clara
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | JBrauer98, gbelasco, Jmotton |
Genre | Platformer |
Made with | Unity |
Tags | depaul-university, jb-revontulet, jonathan-brauer, jon-brauer, Singleplayer, slime-time, slimetime, teamteam1team, teamteamoneteam |
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